Zoe's Three Reasons Why She is Obsessed with Zelda
Anyone who knows me can attest to my Zelda obsession. After watching my brother play The Legend of Zelda: Ocarina of Time on Christmas back in '97, I had to have a turn, and ever since then, I've been in love with every part of the franchise: the characters, the dungeons, and the music OH MAN the music. To me, playing a new Zelda game for the very first time is a sort of religious experience. The one I had with the latest game, Skyward Sword, this past weekend, approached gaming nirvana. Here are 3 reasons why.
One of the reasons the Zelda franchise is so good is its lore: how Link from Ocarina of Time is referenced repeatedly in The Wind Waker, or how Twilight Princess alludes to A Link From the Past. Skyward Sword puts story paramount, explaining the origins of oft-wondered-about things like link's green uniform, Ganon and the Master Sword. As a prequel to the series, Skyward Sword has this really terrific mythic air to it - leading me to play one night for 5 hours straight - and all to get through mayyyybe 15 percent.
I was most nervous about this going in - moving from the fairly static, simplistic controls of previous consoles to the motion control of the Wii was an intimidating shift, and I wasn't sure I wanted a change from the target-and-attack system from Ocarina of Time. But once I realized that Link would mirror my every move - and enemies could dodge and attack from every direction, fighting monsters became so much more interactive and strategic. Now, knocking out a bat makes you feel accomplished (although I can't vouch for that in real life). There's also plenty of exploration and character development - in addition to the teeming town of Skyloft, there are floating islands and a decently sized overworld. The dungeons are just as strong as ever (and with great bosses), and make use of every tool in your arsenal, eschewing the find an item-use it in the dungeon-forget about it pattern of earlier games. And the pacing is for the most part smooth and compelling - although I could have done without the fetch-questing and the insistence of hunting for items with your sword.
I'm just going to leave this here.
The game is currently back at home in Baltimore, because if I took it to Barnard I'd get nothing done and fail all my finals. That said, when I go home for break, I'm gonna play this bad boy, and you should too!